Sebastian Ljungberg
I am Sebastian Ljungberg, an international graduate from Finland. I enjoy making funky and engaging games for multiple genres. I have edited and produced videos for multiple YouTube Channels, and managed their communities. I am widely versed in creating content for the audience, and therefore have a very user/audience oriented mindset.
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Dig the Beat is a fast-paced rhythm game, designed to be played at an arcade booth, where you dig and lean to the beat of the songs.
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A Solo Developed Endless Runner Mobile Game, where you chase a thief through a crowded train. Inspired by my project Train Thief!!.
In Development...
A Co-op puzzle platformer, Help Dip and Dop reconnect in their 2D and 3D worlds, utilize their attraction to sling each other through the levels.
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An Inductive Puzzle Game designed to teach Hangul without instruction aid in the research of our Thesis "Replacing Instruction with Discovery:..."
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This was a 3 year Bachelor Program with a major in Game Design and a minor in Project Management. It was a theory based program with a lot of group work to produce small and microgames to practice and apply these concepts. At the end of each Year we had a larger final product as a game.
Began the Channel SilioCraft and its language variants in Spanish and Portuguese. It is a narrative style YouTube Channel, with over 50k subscribers with nearly 10,000,000 views.
Worked as a Team to Cover all area of Content Production, including: Planning, Research, Script Writing, Filming, Video Editing, SEO, Thumbnails, and Publishing.